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Monday Morning Art School: clouds are not flat

Clouds have volume and are subject to the rules of perspective.

Clouds over Whiteface Mountain, oil on canvasboard, available.

Clouds are not flat. The same perspective rules that apply to objects on the ground also apply to objects in the air. We are sometimes misled about that because clouds that appear to be almost overhead are, in fact, a long distance away.

I’ve alluded before to two-point perspective. I’ve never gotten too specific because it’s a great theoretical concept but a lousy way to draw. Today I’ll explain it.

A two-point perspective grid. You don’t need to draw all those rays, just the horizon line. The vertical lines indicate the edges of your paper.

Draw a horizontal line somewhere near the middle of your paper. This horizon line represents the height of your eyeballs. Put dots on the far left and far right ends of this line, at the edges of your paper. These are your vanishing points.

All objects in your drawing must be fitted to rays coming from those points. A cube is the simplest form of this. Start with a vertical line; that’s the front corner of your block. It can be anywhere on your picture. Bound it by extending ray lines back to the vanishing points. Make your first block transparent, just so you can see how the rays cross in the back. This is the fundamental building block of perspective drawing, and everything else derives from it. You can add architectural flourishes using the rules I gave for drawing windows and doors that fit.

A cube drawn with perspective rays. It’s that simple.

I’ve included a simple landscape perspective here, omitting some of the backside lines for the sake of clarity.

As a practical tool, two-point perspective breaks down quickly. In reality, those vanishing points are infinitely distant from you. But it’s hard to align a ruler to an infinitely-distant point, so we draw finite points at the edges of our paper. They throw the whole drawing into a fake exaggeration of perspective. That’s why I started with a grid where the vanishing points were off the paper. It doesn’t fix the problem, but it makes it less obvious.

All objects can be rendered from that basic cube.

(There is also three-point perspective, which gives us an ant’s view of things, and four-point perspective, which gives a fish-eye distortion reminiscent of mid-century comic book art. And there are even more complex perspective schemes. At that point, you’ve left painting and entered a fantastical world of technical drawing.)

Basic shapes of clouds using the same perspective grid.

Still, two-point perspective is useful for understanding clouds. Clouds follow the rules of perspective, being smaller, flatter and less distinct the farther they are from the viewer. The difference is that the vanishing point is at the bottom of the object, rather than the top as it is with terrestrial objects.

Cumulus clouds have flat bases and fluffy tops, and they tend to run in patterns across the sky. I’ve rendered them as slabs, using the same basic perspective rules as I would for a house. They may be far more fantastical in shape, but they obey this same basic rule of design.

You can see that basic perspective when looking at a photo of cumulus clouds.

A flight of cumulus clouds or a mackerel sky will be at a consistent altitude. That means their bottoms are on the same plane. However, there can be more than one cloud formation mucking around up there. That’s particularly true where there’s a big, scenic object like the ocean or a mountain in your vista. These have a way of interfering with the orderly patterns of clouds.

I don’t expect you to go outside and draw clouds using a perspective grid. This is for understanding the concept before you tackle the subject. Then you’ll be more likely to see clouds marching across the sky in volume, rather than as puffy white shapes pasted on the surface of your painting.

Paying attention to clouds

What combinations of clouds are present? How frequently do they repeat? Where are they forming? Are they growing tighter or looser? Where is the light coming from?

They wrested their living from the sea (Advocate Harbour), by Carol L. Douglas

Yesterday, I gave a lesson on perspective in clouds. It’s also important to understand the variety of clouds in the sky.

When you’re on the edge of something big, like a mountain range or an ocean, the clouds often scramble themselves into strange and magnificent patterns trying to adjust to the updraft of odd air. Erie PA and the Tug Hill Plateau have bewitching skies because they’re drafting on a Great Lake. (That’s also why they get so much snow.)
Clouds are classified by their shape, the altitude they form at, and their opacity. All are important to the painter.
Various cloud types, 2005, by Christopher M. Klaus at w:en:Argonne National Laboratory
Cumulus clouds are the big, generous puffy clouds we love to paint. The ones that form pillows tend to be low in the atmosphere; the smaller ones are higher up. Cumulus clouds have flat bottoms and puffy tops. As a rule, the bigger the clouds, the more there is cooking, convection-wise.
Cumulus clouds can join up to create massive cloud sheets. These stratocumulusclouds are different from stratus clouds in that they’re warped, buckled, and rolled. Where they drift over land, the extremes of weather are reduced. That makes them both good and bad news in the Great Lakes regions: they keep the weather temperate, but they also create lots of dull weather.
Cobequid Bay farm, by Carol L. Douglas
Cumulinimbus clouds are the prima donnas of the cloud world, the towering giants we like to call “thunderheads.” They’re so big, they cross levels of the atmosphere. They’re a good news, bad news sight. They’re dramatic and fascinating to paint, but they also mean you may get dumped on, or worse, soon.
Stratus clouds are flat sheets of grey that can form at any altitude. At ground level, they’re fog. As they get higher in the atmosphere, they assume different names, along with better lighting and color: cirrostratus (high-level), altostratus (mid-level), and nimbostratus (multi-level), but they’re all really the same thing. Here in the east we often get high-level sheets of stratus cloud above cumulus clouds. When I see them, I always try to include them in my paintings, for the differences in color and form are appealing.
Cape Blomidon makes its own cloud, by Carol L. Douglas
Cirrus clouds are the most interesting and difficult to paint convincingly. These are the clouds sometimes called “mare’s tails.” They are generally translucent, and look like long, detached, strings or filaments in the sky. They can develop around thunderheads as dependencies. They are often seen above other cloud formations, doing their own thing in the sky.
Watch the sky over time. What combinations of clouds are present? How frequently do clouds repeat? Where are they forming? Are they growing tighter or looser? Where is the light coming from? Paying attention will add to the depth and character of your skies.

It’s about time for you to consider your summer workshop plans. Join me on the American Eagle, at Acadia National Park, at Rye Art Center, or at Genesee Valley this summer.

Monday Morning Art School: drawing clouds

Clouds are objects with volume, obeying the rules of perspective.

Whiteface makes its own weather, by Carol L. Douglas
Clouds are not flat. The same perspective rules that apply to objects on the ground also apply to objects in the air. We are sometimes misled about that because clouds that appear to be almost overhead are, in fact, a long distance away.
I’ve alluded before to two-point perspective. I’ve never gotten too specific because it’s a great theoretical concept but a lousy way to draw. Today I’ll explain it.
A two-point perspective grid. You don’t need to draw all those rays, just the horizon line and the two vanishing points.

Draw a horizontal line somewhere near the middle of your paper. This horizon line represents the height of your eyeballs. Put dots on the far left and far right ends of this line. These are your vanishing points.

A cube drawn with perspective rays. It’s that simple.

All objects in your drawing must be fitted to rays coming from those points. A cube is the simplest form of this. Start with a vertical line; that’s the front corner of your block. It can be anywhere on your picture. Bound it by extending ray lines back to the vanishing points. Make your first block transparent, just so you can see how the rays cross in the back. This is the fundamental building block of perspective drawing, and everything else derives from it. You can add architectural flourishes using the rules I gave for drawing windows and doors that fit.

All objects can be rendered from that basic cube.

I’ve included a simple landscape perspective here, omitting some of the backside lines for the sake of clarity. (I apologize for the computer drawing; I’m recovering from surgery and it’s hard to draw with my foot up.)

As a practical tool, two-point perspective breaks down quickly. In reality, those vanishing points are infinitely distant from you. But it’s hard to align a ruler to an infinitely-distant point, so we draw finite points at the edges of our paper. They throw the whole drawing into a fake exaggeration of perspective. That’s why I started with a grid where the vanishing points were off the paper. It doesn’t fix the problem, but it makes it less obvious.
Staircase in two-point perspective, 1995, Luciano Testoni
The example above is from Wikipedia’s article on perspective. It’s a masterful drawing, but it isn’t true two-point perspective, because he tosses in several additional points. There is also three-point perspective, which gives us an ant’s view of things, and four-point perspective, which gives a fish-eye distortion reminiscent of mid-century comic book art. And there are even more complex perspective schemes. At that point, you’ve left fine art and entered technical drawing.
Still, two-point perspective is useful for understanding clouds. Clouds follow the rules of perspective, being smaller, flatter and less distinct the farther they are from the viewer. The difference is that the vanishing point is at the bottom of the object, rather than the top as it is with terrestrial objects.
Basic shapes of clouds using the same perspective grid.
Cumulus clouds have flat bases and fluffy tops, and they tend to run in patterns across the sky. I’ve rendered them as slabs, using the same basic perspective rules as I would for a house. If I wasn’t elevating my foot, I’d have finished this by twisting and changing their shapes in my imaginary bounding boxes.
Mackerel sky forming over the Hudson, by Carol L. Douglas
A flight of cumulus clouds or a mackerel sky will be at a consistent altitude. That means their bottoms are on the same plane. However, there can be more than one cloud formation mucking around up there. That’s particularly true where there’s a big, scenic object like the ocean or a mountain in your vista. These have a way of interfering with the orderly patterns of clouds.
I don’t expect you to go outside and draw clouds using a perspective grid. This is for experimenting at home before you go outside. Then you’ll be more likely to see clouds marching across the sky in volume, rather than as puffy white shapes pasted on the surface of your painting.
It’s about time for you to consider your summer workshop plans. Join me on the American Eagle, at Acadia National Park, at Rye Art Center, or at Genesee Valley this summer.